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A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills' effectiveness can vary dramatically, and usually come at a cost of light, or stress.

- Official Website

Some have always felt the twinge of knowledge just out of sight, and mysteries beyond what the uneducated eye can see. The Occultist has made a career of studying arcane, black arts. No text is too weird; no base carving too inscrutable, and no gnawed bone too insignificant for the Occultist. His devotion to powers inhuman and energies cosmic have given him...disturbing...abilities to employ both in combat and around the campfire.

EquipmentEdit

Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of dead man.

- In-Game Description

WeaponEdit

Eqp occ weapon 0
  1. Battered Skull
  2. Bleached Skull
  3. Fine Skull
  4. Scholars Skull
  5.  ???

Combat SkillsEdit

  • Sacrificial Stab 1
    • Melee
    • ACC base: 95
    • CRIT mod: 12%
    • Self: (Monster Type Eldritch) +15% DMG
  • Abyssal Artillery 1
    • Ranged
    • ACC base: 85
    • DMG mod: -25%
    • CRIT mod: 5%
    • Self: (Monster Type Eldritch) +15% DMG
  • Weakening Curse 1
    • Ranged
    • ACC base: 95
    • DMG mod: -75%
    • CRIT mod: 5%
    • Target: -25% DMG (100% Base)
  • Wyrd Reconstruction 1
    • Heal 0-12
    • Target: Bleed 1 pts/rd for 3 rds (59% base)
  • Vulnerability Hex 1
    • Ranged
    • ACC base: 95
    • DMG mod: -90%
    • CRIT mod: 5%
    • Target: -15 Dodge, Mark Target
  • Hands from the Abyss 1
    • Ranged
    • ACC base: 90
    • DMG mod: -50%
    • CRIT mod: 10%
    • Torch -5
    • Target: Stun base: 100%
  • Daemon's Pull 1
    • Ranged
    • ACC base: 90
    • DMG mod: -50%
    • CRIT mod: 5%
    • Target: Pull 2 (100% base

Camping SkillsEdit

At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress.

- In-Game Description

  • Encourage
    • Time Cost: 2
    • One Companion: Reduce Stress by 10
  • Wound Care
    • Time Cost: 2
    • One Companion: Heal 20%, (15% chance) Remove Target Bleeding
  • Pep Talk
    • Time Cost: 2
    • One Companion: +25% Stress Resist
  • Abandoned Hope
    • Time Cost: 1
    • Self Only: Reduce Stress by 25
    • All Companions: Increase Stress by 5
  • Dark Ritual
    • Time Cost: 3
    • Self Only: Reduce torchlight by 33
    • All Companions: Heal 10%
  • Dark Strength
    • Time Cost: 2
    • Self Only: Increase Stress by 15
    • One Companion: +20% DMG
  • Unspeakable Commune
    • Time Cost: 3
    • Self Only: Heal 30%, +5 SPD


Heroes
Arbalest · Abomination · Bounty Hunter · Crusader · Grave Robber · Hellion · Highwayman · Houndmaster · Jester · Leper · Man-at-Arms · Occultist · Plague Doctor · Vestal

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