While in the Darkest Dungeon you have a chance at various interactions, usually between the doors in the different rooms. These interactive objects are called Curios . Below is a list of interactions, and results.
None
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
75% - Loot (1x Heirloom)
None
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
75% - Loot (1x Gold/Gems)
A Torch.
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
100% - Loot (1 Torch)
None
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
20% - Nothing
60% - Loot (1.5x Gold/Gems/Supplies)
20% - Scouting
A chest with your family's sigil.
All
{{{type}}}
100% - Loot (3x Heirloom)
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
75% - Loot (2x Heirloom)
12.5% - Effect (Blight)
12.5% - Effect (Bleed)
A stack of literary treasures in an unlikely location.
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
100% - Effect (+100 Stress)
{{{food}}}
{{{firewood}}}
20% - Nothing
26.7% - Quirk (Random positive)
13.3% - Quirk (Random negative)
26.7% - Effect (+25 Stress)
13.3% - Effect (-25 Torch)
A long-forgotten strongbox sits on the cold stone floor, its contents unknown.
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
75% - Loot (2x Any)
25% - Effect (Blight)
A long-forgotten strongbox sits on the cold stone floor, its contents unknown.
All
{{{type}}}
100% - Loot (3x Any)
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
33.3% - Nothing
66.6% - Loot (2x Any)
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Loot (2x Any)
25% - Effect (Blight)
25% - Effect (Bleed)
An impressive, gilded chest sits proudly before you.
All
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
100% - Loot (2x Gold/Gems/Trinket)
A partially intact set of experimental equipment.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
100% - Loot (2x Gold/Gems)
{{{holywater}}}
{{{shovel}}}
100% - Effect (+100 Torch)
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Loot (1x Gold/Gems)
50% - Effect (Blight)
A small holy altar seems out of place against the backdrop of corruption.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Effect (+30% DMG)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
100% - Effect (+20% DMG)
An ornate sarcophagus. It is slightly ajar.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
20% - Nothing
60% - Loot (2x Gold/Heirloom)
20% - Quirk (Thanatophobia )
An ornate sarcophagus. It's locked.
Ruins
{{{type}}}
100% - Loot (1.5x Gold/Heirloom/Trinket )
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
100% - Loot (1x Gold/Heirloom/Trinket)
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Effect (Blight)
50% - Effect (Bleed)
There could be valuables left inside, but this cabinet is locked.
Ruins
{{{type}}}
100% - Loot (2.5x Gold/Gems/Heirloom)
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
100% - Loot (2x Gold/Gems/Heirloom)
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Effect (Blight)
50% - Effect (Bleed)
An ornate fountain of holy purport.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Effect (-20 Stress, Cure, +12 HP)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Loot (Gold/Gems)
50% - Effect (-10 Stress, Cure, +5 HP)
An urn holds ashes of the departed.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Loot (2x Gems/Trinket)
100% - Quirk (Guilty Conscience )
{{{torch}}}
{{{food}}}
{{{firewood}}}
22.2% - Nothing
44.4% - Loot (1.5x Gems/Trinket)
22% - Effect (Blight) Trap
7.4% - Disease (Creeping Cough)
3.7% - Disease (Random)
A forsaken confession booth. It hasn't been used in years.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Effect (-30 Stress)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Loot (Gold/Trinket)
50% - Effect (+15 Stress)
25% - Remove negative quirk
A bookshelf full of old, leather-bound books.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Effect (+15 Stress)
25% - Scouting
16.7% - Quirk (random positive)
8.3% - Quirk (random negative)
A rusty iron maiden stands against the wall, clasped shut.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
100% - Loot (2x Any)
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
20% - Nothing
40% - Loot (2x Any)
20% - Quirk (Claustrophobia )
13.3% - Disease (Tetanus)
6.7% - Disease (Random)
An antique suit of armor stands amidst the ruins.
Ruins
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
12.5% - Quirk (Ruins Adventurer )
12.5% - Quirk (Ruins Tactician )
75% - Effect (+10% PROT, +10% DODGE)
An old coffin. It is slightly ajar.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
33.3% - Nothing
50% - Loot (2x Gold/Heirloom)
8.3 - Quirk (Weald Explorer )
8.3 - Quirk (Weald Adventurer )
Something has recently mutilated this creature...
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
100% - Loot (2x Food)
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
14.3% - Nothing
42.9% - Loot (1x Food)
14.3% - Quirk (Zoophobia )
28.6% - Disease (Rabies)
A grave, dug in haste.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
100% - Loot (3x Gems/Heirloom)
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Effect (Blight)
50% - Disease (Random)
Someone has camped here recently.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
12.5% - Nothing
37.5% - Loot (2x Gold/Supplies/Heirloom)
12.5% - Effect (+25 Stress)
37.5% - Scouting
An unsettling effigy erected in service to a mysterious god.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Quirk (Random positive)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
18.7% - Quirk (Random positive)
18.7% - Quirk (Random negative)
18.7% - Effect (Bleed)
9.4% - Effect (+15 Stress)
9.4% - Effect (Blight)
This tree has a huge hole in the trunk. Perhaps there's something inside...
Weald
{{{type}}}
{{{key}}}
100% - Loot (3x Any)
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% Nothing
50% - Loot(2x Any)
25% - Effect (Blight)
A beautiful fountain. It looks unaffected by the surrounding chaos.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Effect (-30 Stress)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
100% - Effect (-20 Stress)
A spiderweb with a strange glow to it. There might be something behind it.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
100% - Loot (1.5x Gold/Gems/Trinket)
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
40% - Nothing
40% - Loot (1x Gold/Gems/Trinket)
10% - Quirk (Slow Reflexes )
10% - Quirk (Slow Draw )
Someone dropped this recently. Probably on the run. It has a lock on it.
Weald
{{{type}}}
100% - Loot (3x Any)
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Loot (1x Any)
50% - Effect (Blight)
Ancient remains. The body looks well preserved.
Weald
{{{type}}}
{{{key}}}
{{{antivenom}}}
100% - Loot (2x Gold/Trinket)
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
20% - Nothing
40% - Loot (1x Gold/Trinket)
40% - Effect (Blight)
Scrawlings written on what looks like stretched and tanned human flesh...
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Effect (-20 DODGE)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
33.3% - Quirk (Random positive)
16.7% - Quirk (Random negative)
25% - Effect (+25 Stress)
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
100% - Effect (+30% DMG)
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
22.2% - Nothing
33.3% - Loot (1x Food/Gold/Supply)
11.1% - Quirk (Alcoholism )
33.3% - Blight
All that's left of a previous adventurer, perhaps.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Loot (2x Any)
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Loot (2x Any)
25% - Quirk (Bloodthirsty )
25% - Disease (Random)
A bunch of scrolls. The cursive is sloppy and difficult to read.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
100% - Remove random negative quirk
{{{food}}}
{{{firewood}}}
33.3% - Nothing
11.1% - Quirk (Random positive)
5.6% - Quirk (Random negative)
16.7% - Effect (+15 Stress)
33.3% - Scouting
A rack of dulled, rusty knives. They are covered in fresh blood.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
100% - Loot (1.5x Gold/Gems/Food)
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
20% - Nothing
40% - Loot (1x Gold/Gems/Food)
40% - Effect (Bleed)
A stone used for ancient, barbaric rituals.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
100% - Effect (+15% CRT)
12.5% - Quirk (Warrens Explorer )
12.5% - Quirk (Warrens Scrounger )
50% - Effect (+50 Stress)
25% - Remove random negative quirk
A cart of human remains. It looks much like a feeding trough. Disgusting.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
100% - Loot (2x Gold/Food/Trinket)
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Loot (1x Gold/Food/Trinket)
25% - Effect (Blight)
25% - Disease (Random)
A weird and unnatural statuette that appears to be an item of unholy worship.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Effect (-30 Stress)
{{{shovel}}}
100% - Effect (+15% CRT)
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Effect (+50 Stress)
33% - Quirk (Random positive)
16.7% - Quirk (Random negative)
An oddly assembled dining table. There might still be food scraps around.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
100% - Loot (1.5x Gold/Supply/Food)
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Loot (1x Gold/Supply/Food)
25% - Effect (Blight)
25% - Disease (Random)
A dark altar with skulls prominently on display. A strange power can be felt in its presence.
Warrens
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
100% - Effect (+15% DMG, +10 ACC, +5% CRT, Cure)
Cove
{{{type}}}
100% - Loot (5x Gold/Gems)
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
100% - Loot (4x Gold/Gems)
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Effect (Blight)
50% - Effect (Bleed)
Cove
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
40% - Nothing
40% - Loot (1.5x Gold/Supplies/Heirloom)
20% - Effect (+25 Stress)
Cove
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
100% - Quirk (Clotter )
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
25% - Nothing
25% - Quirk (Clotter )
25% - Quirk (Random negative)
25% - Effect (Bleed)
Cove
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
50% - Nothing
50% - Loot (2x Gold/Heirloom)
Cove
{{{type}}}
{{{key}}}
{{{antivenom}}}
100% - Loot (1.5x Gold/Gems/Trinket)
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
60% - Nothing
20% - Loot (1x Gold/Gems/Trinket)
13.3% - Effect (Bleed)
6.7% - Effect (Blight)
Cove
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
12.5% - Nothing
16.7% - Quirk (Random positive)
8.3% - Quirk (Random negative)
12.5% - Effect (+25 Stress)
12.5% - Effect (-6 Stress)
37.5% - Scouting
Cove
{{{type}}}
{{{key}}}
{{{antivenom}}}
{{{bandages}}}
{{{herbs}}}
{{{holywater}}}
{{{shovel}}}
{{{torch}}}
{{{food}}}
{{{firewood}}}
60% - Effect (Cure)
20% - Effect (-6 Stress)
20% - Remove random negative quirk